Style The Map
MGLStyle
@interface MGLStyle : NSObject
The proxy object for the current map style.
MGLStyle provides a set of convenience methods for changing Mapbox
default styles using
MGLMapView.styleURL
.
Learn more about Mapbox default styles.
It is also possible to directly manipulate the current map style
via
MGLMapView.style
by updating the style’s data sources or layers.
Note
Wait until the map style has finished loading before modifying a map’s style via any of theMGLStyle
instance methods below. You can use the
-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]
or
-[MGLMapViewDelegate mapViewDidFinishLoadingMap:]
methods as indicators
that it’s safe to modify the map’s style.
Related examples
See the
Default styles example to learn how to initialize an
MGLMapView
object
with a Mapbox default style using MGLStyle
‘s class methods.
-
+predefinedStyles
Returns list of predefined styles
Declaration
Objective-C
+ (nonnull NSArray<MGLDefaultStyle *> *)predefinedStyles;
Swift
class func predefinedStyles() -> [MGLDefaultStyle]
-
+defaultStyle
Returns default style
Declaration
Objective-C
+ (nonnull MGLDefaultStyle *)defaultStyle;
Swift
class func defaultStyle() -> MGLDefaultStyle
-
+defaultStyleURL
Returns default style as NSURL
Declaration
Objective-C
+ (nonnull NSURL *)defaultStyleURL;
Swift
class func defaultStyleURL() -> URL
-
+predefinedStyle:
Get predefined style by name
Declaration
Objective-C
+ (nonnull MGLDefaultStyle *)predefinedStyle:(nonnull NSString *)withStyleName;
Swift
class func predefinedStyle(_ withStyleName: String) -> MGLDefaultStyle
Parameters
withStyleName
style name.
-
name
The name of the style.
You can customize the style’s name in Mapbox Studio.
Declaration
Objective-C
@property (copy, readonly, nullable) NSString *name;
Swift
var name: String? { get }
-
sources
A set containing the style’s sources.
Declaration
Objective-C
@property (nonatomic, strong) NSSet<__kindof MGLSource *> *_Nonnull sources;
Swift
var sources: Set<AnyHashable> { get set }
-
transition
Values describing animated transitions to changes on a style’s individual paint properties.
Declaration
Objective-C
@property (nonatomic) MGLTransition transition;
Swift
var transition: MGLTransition { get set }
-
performsPlacementTransitions
A boolean value indicating whether label placement transitions are enabled.
The default value of this property is
YES
.Declaration
Objective-C
@property (nonatomic) BOOL performsPlacementTransitions;
Swift
var performsPlacementTransitions: Bool { get set }
-
-sourceWithIdentifier:
Returns a source with the given identifier in the current style.
Note
Source identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids source identifer name changes that will occur in the default style’s sources over time.Declaration
Objective-C
- (nullable MGLSource *)sourceWithIdentifier:(nonnull NSString *)identifier;
Swift
func source(withIdentifier identifier: String) -> MGLSource?
Return Value
An instance of a concrete subclass of
MGLSource
associated with the given identifier, ornil
if the current style contains no such source. -
-addSource:
Adds a new source to the current style.
Note
Adding the same source instance more than once will result in a
MGLRedundantSourceException
. Reusing the same source identifier, even with different source instances, will result in aMGLRedundantSourceIdentifierException
.Note
Sources should be added in
-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]
or-[MGLMapViewDelegate mapViewDidFinishLoadingMap:]
to ensure that the map has loaded the style and is ready to accept a new source.Declaration
Objective-C
- (void)addSource:(nonnull MGLSource *)source;
Swift
func addSource(_ source: MGLSource)
Parameters
source
The source to add to the current style.
-
-removeSource:
Removes a source from the current style.
Note
Source identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids source identifer name changes that will occur in the default style’s sources over time.Declaration
Objective-C
- (void)removeSource:(nonnull MGLSource *)source;
Swift
func removeSource(_ source: MGLSource)
Parameters
source
The source to remove from the current style.
-
-removeSource:error:
Removes a source from the current style.
Note
Source identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids source identifer name changes that will occur in the default style’s sources over time.Declaration
Objective-C
- (BOOL)removeSource:(nonnull MGLSource *)source error:(NSError *_Nullable *_Nullable)outError;
Swift
func removeSource(_ source: MGLSource, error: ()) throws
Parameters
source
The source to remove from the current style.
outError
Upon return, if an error has occurred, a pointer to an
NSError
object describing the error. Pass inNULL
to ignore any error.Return Value
YES
ifsource
was removed successfully. IfNO
,outError
contains anNSError
object describing the problem.
-
layers
The layers included in the style, arranged according to their back-to-front ordering on the screen.
Declaration
Objective-C
@property (nonatomic, strong) NSArray<__kindof MGLStyleLayer *> *_Nonnull layers;
Swift
var layers: [MGLStyleLayer] { get set }
-
-layerWithIdentifier:
Returns a style layer with the given identifier in the current style.
Note
Layer identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids layer identifer name changes that will occur in the default style’s layers over time.Declaration
Objective-C
- (nullable MGLStyleLayer *)layerWithIdentifier:(nonnull NSString *)identifier;
Swift
func layer(withIdentifier identifier: String) -> MGLStyleLayer?
Return Value
An instance of a concrete subclass of
MGLStyleLayer
associated with the given identifier, ornil
if the current style contains no such style layer. -
-addLayer:
Adds a new layer on top of existing layers.
Note
Adding the same layer instance more than once will result in a
MGLRedundantLayerException
. Reusing the same layer identifer, even with different layer instances, will also result in an exception.Note
Layers should be added in
-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]
or-[MGLMapViewDelegate mapViewDidFinishLoadingMap:]
to ensure that the map has loaded the style and is ready to accept a new layer.Declaration
Objective-C
- (void)addLayer:(nonnull MGLStyleLayer *)layer;
Swift
func addLayer(_ layer: MGLStyleLayer)
Parameters
layer
The layer object to add to the map view. This object must be an instance of a concrete subclass of
MGLStyleLayer
. -
-insertLayer:atIndex:
Inserts a new layer into the style at the given index.
Note
Adding the same layer instance more than once will result in a
MGLRedundantLayerException
. Reusing the same layer identifer, even with different layer instances, will also result in an exception.Note
Layers should be added in
-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]
or-[MGLMapViewDelegate mapViewDidFinishLoadingMap:]
to ensure that the map has loaded the style and is ready to accept a new layer.Declaration
Objective-C
- (void)insertLayer:(nonnull MGLStyleLayer *)layer atIndex:(NSUInteger)index;
Swift
func insertLayer(_ layer: MGLStyleLayer, at index: UInt)
Parameters
layer
The layer to insert.
index
The index at which to insert the layer. An index of 0 would send the layer to the back; an index equal to the number of objects in the
layers
property would bring the layer to the front. -
-insertLayer:belowLayer:
Inserts a new layer below another layer.
Note
Layer identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids layer identifer name changes that will occur in the default style’s layers over time.Inserting the same layer instance more than once will result in a
MGLRedundantLayerException
. Reusing the same layer identifer, even with different layer instances, will also result in an exception.Related examples
See the Add multiple shapes from a single shape source example to learn how to add a layer to your map below an existing layer.
Declaration
Objective-C
- (void)insertLayer:(nonnull MGLStyleLayer *)layer belowLayer:(nonnull MGLStyleLayer *)sibling;
Swift
func insertLayer(_ layer: MGLStyleLayer, below sibling: MGLStyleLayer)
Parameters
layer
The layer to insert.
sibling
An existing layer in the style.
-
-insertLayer:aboveLayer:
Inserts a new layer above another layer.
Note
Layer identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids layer identifer name changes that will occur in the default style’s layers over time.Inserting the same layer instance more than once will result in a
MGLRedundantLayerException
. Reusing the same layer identifer, even with different layer instances, will also result in an exception.Related examples
See the Add an image example to learn how to add a layer to your map above an existing layer.
Declaration
Objective-C
- (void)insertLayer:(nonnull MGLStyleLayer *)layer aboveLayer:(nonnull MGLStyleLayer *)sibling;
Swift
func insertLayer(_ layer: MGLStyleLayer, above sibling: MGLStyleLayer)
Parameters
layer
The layer to insert.
sibling
An existing layer in the style.
-
-removeLayer:
Removes a layer from the map view.
Note
Layer identifiers are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids layer identifer name changes that will occur in the default style’s layers over time.Declaration
Objective-C
- (void)removeLayer:(nonnull MGLStyleLayer *)layer;
Swift
func removeLayer(_ layer: MGLStyleLayer)
Parameters
layer
The layer object to remove from the map view. This object must conform to the
MGLStyleLayer
protocol.
-
-imageForName:
Returns the image associated with the given name in the style.
Note
Names and their associated images are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids image name changes that will occur in the default style over time.Declaration
Objective-C
- (nullable UIImage *)imageForName:(nonnull NSString *)name;
Swift
func image(forName name: String) -> UIImage?
Parameters
name
The name associated with the image you want to obtain.
Return Value
The image associated with the given name, or
nil
if no image is associated with that name. -
-setImage:forName:
Adds or overrides an image used by the style’s layers.
To use an image in a style layer, give it a unique name using this method, then set the
iconImageName
property of anMGLSymbolStyleLayer
object to that name.Related examples
See the Use images to cluster point data and Cluster point data examples to learn how to add images to your map using an
MGLStyle
object.Declaration
Objective-C
- (void)setImage:(nonnull UIImage *)image forName:(nonnull NSString *)name;
Swift
func setImage(_ image: UIImage, forName name: String)
Parameters
image
The image for the name.
name
The name of the image to set to the style.
-
-removeImageForName:
Removes a name and its associated image from the style.
Note
Names and their associated images are not guaranteed to exist across styles or different versions of the same style. Applications that use this API must first set the style URL to an explicitly versioned style using a convenience method like
+[MGLStyle outdoorsStyleURLWithVersion:]
,MGLMapView
’s “Style URL” inspectable in Interface Builder, or a manually constructedNSURL
. This approach also avoids image name changes that will occur in the default style over time.Declaration
Objective-C
- (void)removeImageForName:(nonnull NSString *)name;
Swift
func removeImage(forName name: String)
Parameters
name
The name of the image to remove.
-
-localizeLabelsIntoLocale:
Attempts to localize labels in the style into the given locale.
This method automatically modifies the text property of any symbol style layer in the style whose source is the Mapbox Streets source. On iOS, the user can set the system’s preferred language in Settings, General Settings, Language & Region. On macOS, the user can set the system’s preferred language in the Language & Region pane of System Preferences.
Declaration
Objective-C
- (void)localizeLabelsIntoLocale:(nullable NSLocale *)locale;
Swift
func localizeLabels(into locale: Locale?)
Parameters
locale
The locale into which labels should be localized. To use the system’s preferred language, if supported, specify
nil
. To use the local language, specify a locale with the identifiermul
.
MGLLight
@interface MGLLight : NSObject
An MGLLight
object represents the light source for extruded geometries in
MGLStyle
.
Example
let light = MGLLight()
let position = MGLSphericalPosition(radial: 5, azimuthal: 180, polar: 80)
light.position = NSExpression(forConstantValue: NSValue(mglSphericalPosition: position))
light.anchor = NSExpression(forConstantValue: "map")
mapView.style?.light = light
Related examples
See the Adjust light of 3D buildings to learn how to create and modify the light source for 3D geometries.
-
anchor
Whether extruded geometries are lit relative to the map or viewport.
The default value of this property is an expression that evaluates to
viewport
.You can set this property to an expression containing any of the following:
- Constant
MGLAnchor
values - Any of the following constant string values:
map
: The position of the light source is aligned to the rotation of the map.viewport
: The position of the light source is aligned to the rotation of the viewport.
- Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Step functions applied to the
$zoomLevel
variable
This property does not support applying interpolation functions to the
$zoomLevel
variable or applying interpolation or step functions to feature attributes.This property corresponds to the
anchor
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (nonatomic) NSExpression *_Nonnull anchor;
Swift
var anchor: NSExpression { get set }
- Constant
-
position
Position of the
MGLLight
source relative to lit (extruded) geometries, in aMGLSphericalPosition
struct [radial coordinate, azimuthal angle, polar angle] where radial indicates the distance from the center of the base of an object to its light, azimuthal indicates the position of the light relative to 0° (0° whenMGLLight.anchor
is set toMGLLightAnchorViewport
corresponds to the top of the viewport, or 0° whenMGLLight.anchor
is set toMGLLightAnchorMap
corresponds to due north, and degrees proceed clockwise), and polar indicates the height of the light (from 0°, directly above, to 180°, directly below).The default value of this property is an expression that evaluates to an
MGLSphericalPosition
struct set to 1.15 radial, 210 azimuthal and 30 polar.You can set this property to an expression containing any of the following:
- Constant
MGLSphericalPosition
values - Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable
This property does not support applying interpolation or step functions to feature attributes.
This property corresponds to the
position
light property in the Mapbox Style Specification.Related examples
See the Adjust light of 3D buildings example to learn how to create and modify the position of value of an
MGLLight
object for 3D geometries.Declaration
Objective-C
@property (nonatomic) NSExpression *_Nonnull position;
Swift
var position: NSExpression { get set }
- Constant
-
positionTransition
The transition affecting any changes to this layer’s
position
property.This property corresponds to the
position
property in the style JSON file format.Declaration
Objective-C
@property (nonatomic) MGLTransition positionTransition;
Swift
var positionTransition: MGLTransition { get set }
-
color
Color tint for lighting extruded geometries.
The default value of this property is an expression that evaluates to
UIColor.whiteColor
.You can set this property to an expression containing any of the following:
- Constant
UIColor
values - Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable
This property does not support applying interpolation or step functions to feature attributes.
This property corresponds to the
color
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (nonatomic) NSExpression *_Nonnull color;
Swift
var color: NSExpression { get set }
- Constant
-
colorTransition
The transition affecting any changes to this layer’s
color
property.This property corresponds to the
color
property in the style JSON file format.Declaration
Objective-C
@property (nonatomic) MGLTransition colorTransition;
Swift
var colorTransition: MGLTransition { get set }
-
intensity
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
The default value of this property is an expression that evaluates to the float
0.5
.You can set this property to an expression containing any of the following:
- Constant numeric values between 0 and 1 inclusive
- Predefined functions, including mathematical and string operators
- Conditional expressions
- Variable assignments and references to assigned variables
- Interpolation and step functions applied to the
$zoomLevel
variable
This property does not support applying interpolation or step functions to feature attributes.
This property corresponds to the
intensity
light property in the Mapbox Style Specification.Declaration
Objective-C
@property (nonatomic) NSExpression *_Nonnull intensity;
Swift
var intensity: NSExpression { get set }
-
intensityTransition
The transition affecting any changes to this layer’s
intensity
property.This property corresponds to the
intensity
property in the style JSON file format.Declaration
Objective-C
@property (nonatomic) MGLTransition intensityTransition;
Swift
var intensityTransition: MGLTransition { get set }